Sabroe Опубликовано 22 января, 2013 Поделиться Опубликовано 22 января, 2013 Тони Гарднер сообщил, что новый билд запланирован на четверг: Build is planned for Thursday with Friday being the fall back day. Shooting for Thursday. http://members.iraci...59.page#5175272 Прикольно, если так. Менять физику шин, рулевых реек и т.д аккурат перед 2.4 часа Дайтоны :) [spoiler=Оригинальный список изменений] Website: Hosted/Leagues/Tournaments - The number of cars that can be used in a hosted, league or Tournament multi-car session has been changed from 3 to 4. The frame rate and performance in a session with this many cars will depend upon your pc and hardware. - You no longer need to own all of the cars in a hosted multi-car session to participate. You now only need to own the Track where the event is being held and one of the Cars in the session. You will only be able to drive in a car that you own and you still must meet all of the other criteria of the session. You will need to download the cars you do not own. This update applies to Hosted, League and Tournament sessions - Please Note: The "League Sessions" page and the "Hosted Racing - Join a Race" page are the only places on the site that support this functionality at this time. We are still working hard on implementing this functionality for helmet pop-ups and the "Spectator Sessions" area of the site. Downloads - The downloads page has been updated to support the downloading of cars that you have not purchased, that may be required to participate in a multi-car hosted events where you only own one of the cars. Cars that you do not own, that you do not have installed on your machine will appear in a new section of the download page call "Optional Unowned". New Awards Nine new awards have been added. - Young Star - win official races in four different cars - Honorable - win official races in eight different cars - The Feared - win official races in sixteen different cars - The Alien - win official races in all cars - Runnin' Down a Dream - win official races on four different tracks - On the Road Again - win official races on eight different tracks - The Long and Winding Road - win official races on sixteen different tracks - I've Been Everywhere - win official races on all tracks - Photo Finish - win an official race with a margin of one twentieth of a second or less; this award is not granted retroactively License Banner Update The License Banner has been completely redesigned for clarity and visibility. - The color of your license will change to reflect your License Level. - You can toggle between road and oval licenses by clicking "Road" or "Oval" in the top -left area. - You can toggle between iRating and ttRating by clicking "iRating" or "ttRating" below your name. - Calendar, MPR and Credit maintain their existing functions, but have been restyled. - Ping has been moved to the sub-navigation next to "Support". Payments with PayPal Billing Agreements ** This section is awaiting a configuration change from our payment partner - we expect within the week. - The iRacing Member's site now supports PayPal Billing Agreements. Once you have a billing agreement in place you can renew your account automatically, purchase content and recharge your account without logging into the PayPal site. A billing agreement is setup automatically whenever a member purchases a subscription using PayPal. You can also configure a billing agreement without purchasing a subscription by going to the "My Account" page on the Member's site (look for the link inside the "PayPal Billing Option" section of the page). - From the "My Account" page you can remove an existing billing agreement (look for the link inside the "PayPal Billing Option" section of the page). - If you have both a PayPal Billing Agreement and a credit card on file you should visit the "My Account" page and select your preferred payment method for auto-renewals and instant recharges. The link for this is located in the "Billing & Shipping Information" section of the page. - Additional enhancements to this page are links to remove your credit card on file and to cancel auto-renewal (this was moved from the Cancel / Renew Membership page). The following areas of the site have had a visual redesign - "My Account" - "Account Recharge" - "Gift Card" - "Promotions" Bug Fixes - Spotter passwords can no longer be blank. You must uncheck "Require a spotter password" if you decide not to have a password. Simulation: Tilt / Touch Driving - Added tilt sensor support to the existing touch driving controls. Now you can choose to use a tilt sensor to control steering or gas/brake or both. The sensor auto calibrates based on your device orientation at startup, but there is a 'recenter' button on the driving screen (also mapped to the 'y' key) that will let you change your orientation at any time. The tilt sensitivity can be adjusted in the black box along with the FFB sensitivity and touch sensitivity. And the throttle and brake can be inverted with an option in the setting tab. - Fixed a bug in touch that caused touch up events to get lost if you released your finger over another control. Text Chat Macros - Added in an 'auto chat' feature that lets users hit 10 different hotkeys to auto transmit a chat message. By default the keys are mapped to the 0-9 keys above your keyboard, but that can be remapped as needed. The default messages can also be edited in the sound settings tab. Adding a '$' symbol to the end of a line will automatically send the chat message for you, without it the message will be left waiting for you to edit or send as you wish. Spectating - No longer report connecting admins as being admins, or show Join/Leave announcements for spectators that are admins. - Spectators don't need to do tech inspections in a fixed setup session. Options - Gray out driving controls and aids that are not used in the current session. But still let the user set their preferences for future sessions. This includes indicating if the h-pattern shifter will be active or not, based on your car type. - Remove a lot of text from the controls page and push it into mouse over tool tips in order to improve visual clutter. Spotting - Change to not do tech inspections on spotters' machines. - When you use the [start Spotting] button, you will now see the live action, instead of the slightly delayed replay tape. You can still use the replay controls to rewind and review action from the past. To get back to the live action, use the "fast forward to end" button (>>|), or simply fast forward and the replay will stop and switch to live action when the end of the tape is reached. While spotting, you can tell that you're seeing the live action when the playback state says "Live". Camera Tool - Allow the camera tool hotkey to be remapped (ctrl-f12) to provide better compatibility with laptops and Mac devices. - Fixed a bug where you could not edit the camera shot aim type if your custom camera file ended in 'track.cam' Telemetry - Add lap information to telemetry. (LapBestLap, LapBestLapTime, LapCurrentLapTime, LapLastLapTime) - Add delta time information to telemetry. (LapDeltaToBestLap, LapDeltaToBestLap_DD, LapDeltaToBestLap_OK, LapDeltaToOptimalLap, LapDeltaToOptimalLap_DD, LapDeltaToOptimalLap_OK, LapDeltaToSessionBestLap, LapDeltaToSessionBestLap_DD, LapDeltaToSessionBestLap_OK, LapDeltaToSessionOptimalLap, LapDeltaToSessionOptimalLap_DD, LapDeltaToSessionOptimalLap_OK) - Add radio channel information to telemetry, see the "RadioInfo:" section in the session string, and RadioTransmitCarIdx in the telemetry data. - Add pit service time to telemetry. (PitRepairLeft, PitOptRepairLeft) Race Control - Qualifying laps will now be invalidated if any 0x or 2x car contact occurs during the lap. - Many non-significant race control rules are no longer active once you finish your race. This could confusingly penalize people after they finished their race and cause their finishing position to drop as the post-race penalty was applied. Graphics - We have updated how we draw extra track surface details so they conform correctly to the road surface better and render more efficiently. This gets rid of our good old "floating skid marks" that we've come to know and love/hate. - As part of the track detail improvements the race track’s surface is now always converted into a set of static meshes and stored in video memory. The old option to convert it on the fly, which had the benefit of utilizing slightly less video memory at the cost of performance, has been removed from the graphics options screen. - Every car has had its paint adjusted to improve how paint will reflect more at low incident angles than when directly facing the viewer. - Windshield glare at night is much reduced down to a reasonable level. - Fixed a bug that was preventing the brake rotor glow effect from being visible. - The sim can now reload custom car textures with the ctrl-r hotkey. This is useful if you like painting your own cars by being able to quickly load and see your work in progress paint scheme without having to reload the sim many times. When reloading is triggered, all of the existing paint jobs are immediately unloaded and will default to white. They will then begin automatically reloading one at a time. Reloading happens in the background. If the loading causes performance issues while you are driving on track you may disable from loading while you are in car via the "LoadTexturesWhenDriving" setting in the renderer.ini configuration file. - Also, it is possible for an external application such as Trading Paints to tell the sim to reload car textures by sending irsdk_BroadcastReloadTextures using the SDK. - Shut off the auto rotate display feature in Windows 8, and force orientation to landscape. Use app.ini [Graphics] displayRotateMode=1 to override the default screen orientation. Sponsors - DSD and Lionel Racing sponsors added. Sound - Cold brakes now squeal until they warm up, unless the car has carbon brakes, which don't squeal. Note: the sim still does not model any brake performance changes with temperature at this time. - Engine sound power now continues to get louder as rpm nears max. - Fixed a bug in the opponent cars that would make them sound like they were driving around at full throttle even while coasting or hard braking. Flexible Drivetrains - All cars now have flex modeled in their drivetrain math, instead of being perfectly rigid. This gives all kinds of subtle and interesting audible and physical engine rpm wobble effects. Note: our model of the detroit locker differential that many of the oval cars use can cause some pretty rough sounding off throttle rpm bouncing as the locker and drivetrain get into a oscillation as the locker clatters between driving the left or right wheels. We're looking into that. New Tire Model - There have been improvements to the modeling of the tire carcass motion, which improves the handling on all the cars. All our NTM cars feel much better with this tire model update, and have had some amount (anywhere from a little to a lot) of re-tuning, so even if a car doesn't have its own release note does not mean that you shouldn't try it out to find out how it drives now! - Tweak skid widths, smoke and skid amounts. New Steering Model - All the cars have better constrained steering systems to go with the tire carcass improvements, giving more precise feel. Drafting - Road course and oval drafting have been reworked to improve the racing experience. Chevrolet Impala - New rules limit track bar split left to right to a maximum of 3" at all tracks. - Right rear underbody collision surfaces have been lowered to hit the ground after the proper amount of compression. Chevrolet Impala Class B - New rules limit track bar split left to right to a maximum of 3" at all tracks. Chevrolet Monte Carlo SS - Fixed cockpit view windshield duplication when the car was damaged which caused double darkening and reflection issues. Chevrolet National Impala - New rules limit track bar split left to right to a maximum of 3" at all tracks. Chevrolet Silverado - New rules limit track bar split left to right to a maximum of 3" at all tracks. - Right rear underbody collision surfaces have been lowered to hit the ground after the proper amount of compression. - Logitech sponsorship on the windshield has been removed. Ford GT - This car has had a physics overhaul to improve how it drives. Ford Falcon V8 Supercar - Added new exterior engine sounds that better capture listening at a distance. The previous exterior sounds are now only for the on-car sounds. Mazda MX-5 Cup and Roadster - Nvidia sponsorship has been removed. McLaren MP4-12C GT3 - In-car ABS controls are now available to be assigned, in addition to the usual black box method of adjustment. - Updated the rpm mapping for Logitech G27 shift lights. Radical SR8 - Updated the rpm mapping for Logitech G27 shift lights. Autódromo José Carlos Pace - This classic Brazilian race track, also known by its former name Interlagos, is now available! Bristol Motor Speedway - Update GPS position. It was off by 10 meters or so, and had been 30 meters too low. Circuit de Spa-Francorchamps - Improved the Endurance configuration surface types near La Source to try and avoid accidental black flags. Lime Rock Park - The first pit stall has been moved back one to make it easier to exit the pits past the armco wall. Oran Park Raceway - Added a checkpoint so turns 7-10 can no longer be shortcut. - North B pit lane speed reduced to 20mph to make it so that driving through the pit lane takes more time than staying out on track. Sebring International Raceway - New track surface shaders have been added. Virginia International Raceway - The last 10 pit stalls have been moved away from the pit wall to make pitting easier. http://members.iraci...st/2472116.page Список изменений от 14.02.2013 г. Graphics - Substantial reduction in microstutters due to off-screen shadow map generation. - Optimized render state changes with shadow maps enabled. - Increase the framerate limit option's maximum from 169 FPS to 334 FPS. Force Feedback - Increase maximum force feedback strength from 40 to 60 to help compensate for the weaker forces some cars are producing with this season's physics. - Added in new app.ini parameters to reduce the amount of FFB communication we do. This may help with a few users with buggy wheels. - Add in app.ini [Misc] FFBAlwaysReset=1 Setting this to 0 will force the FFB code back to the old way where we only reset at startup and shutdown (and hopefully when changing wheels). - Add in app.ini [Misc] FFBRetryCount=5 Setting this to 1 goes back to the old way of only trying to initialize the FFB once, even if we failed for any reason. Chat Hotkeys - Make chat hotkeys work when out of car. This allows for custom hotkeys of admin commands. Reloading Car Textures - Fix a bug that would let you unload the car textures but not be able to load them again, when you turned off 'load textures while driving'. - Added in support for reloading individual cars textures from telemetry. This will make it so the white flash will only occur for a single car when a new texture arrives. - If you have turned off the ability to reload textures while driving, the sim will queue up any requests for new textures and the next time you get out of your car the sim will load those textures then. Telemetry - Add SimMode: replay or full to telemetry, this lets motion platforms determine if they are in a user loaded replay or they just hopped out of a live car. - Output car class position to telemetry. - Output league ID to telemetry for Trading Paints to use. Race Control - Triggering a gained time slowdown at any point during qualifying will invalidate the current lap. Spotting - Fix a bug where having a spotter could cause private messages or admin commands to go to the spotter instead of the driver. Sponsors - Fixed the DSD sponsorship so it shows up in the paintkit properly. Flexible Drivetrains - Fixed the bug where sometimes downshifts wouldn't complete in the cars with computer shifter gearboxes, such as the Williams FW31, McLaren, and Dallara. - The new flex in drivetrains seems to make it a little riskier to blow up a motor from aggressive downshifting. We have eased the engine damage thresholds correspondingly for the following cars: Chevrolet Corvette C6R Chevrolet Monte Carlo SS Ford Mustang FR500S Legends Ford '34 Coupe Legends Ford '34 Coupe - Rookie Modified - SK Modified - Tour Radical SR8 Riley Daytona Prototype Skip Barber Formula 2000 Spec Racer Ford Star Mazda VW Jetta TDI Cup Multiclass - Removed some unneccessary textures to help reduce texture memory usage in multiclass races from the following cars: Ford Falcon V8 Supercar Chevrolet Corvette C6R Ford Mustang FR500S Radical SR8 Riley Daytona Prototype Pontiac Solstice Pontiac Solstice - Rookie Drafting - Slightly reduced the oval car draft. The list of cars affected are: Chevrolet Impala Chevrolet Impala Class B Chevrolet National Impala Chevrolet Monte Carlo SS Chevrolet Silverado Modified - SK Modified - Tour Silver Crown Sprint Car Street Stock Chevrolet Corvette C6R - Add interlagos_fixed setup. Chevrolet Impala - Added the missing daytona_fixed and talladega_fixed setups. - Fixed the baseline setup to pass tech. Chevrolet Impala Class B - Fixed the baseline setup to pass tech. Chevrolet National Impala - Added the missing daytona_fixed and talladega_fixed setups, and also sonoma_fixed and watkinsglen_fixed setups. - Fixed the baseline setup to pass tech. Chevrolet Monte Carlo SS - Added a roadcourse setup. Chevrolet Silverado - Fixed the gearing of the daytona_fixed and richmond_fixed setups. - Fixed the baseline setup to pass tech. Ford Falcon V8 Supercar - Fixed the windshield from drawing twice when in the cockpit with car damage. Ford GT - Add interlagos_fixed setup. - Increased fuel usage by 11%. Ford Mustang FR500S - Fixed the overly soft steering. Street Stock - Added a roadcourse setup. Oulton Park Circuit - It is no longer possible to cut the chicanes on the back straight and still gain overall laptime. http://members.iraci...st/2548885.page Список изменений от 26.02.2013 г. Chevrolet SS-Gen6 - The 2013 Chevrolet NASCAR is now available! - Note that there is a small bug in this release that can cause the roof flaps on your opponent cars who are parked in pit lane to flap up and down if you're out driving around the track. This will be fixed in our next release in a week or two. Graphics - Fix a problem that could cause shadows to sparkle. Spotter - Upon @ADD of a frequency to your radio, do not "select" that frequency if you don't have rights to squawk on it. Windows 8 Support - Scale touch and cursor moves properly when screen DPI setting is changed. - Turn off touch screen contact visualization. - Properly detect touch windows, so we can turn off touch driving controls when using the mouse. - Properly change mouse cursor without forcing a pointer move. http://members.iraci...st/2580491.page Список изменений от 07.03.2013 г. Ford Fusion - The 2013 Ford Fusion NASCAR is now available! - The Ford Fusion can load Chevy SS setups if you copy the setup files into the Ford Fusion directory within your iRacing setups directory. But setups cannot be shared between the different cars within the sim itself. Chevy SS - Fixed the bug where the roof flaps of opponent cars could flap while they are parked in the pit lane and you are driving around the track. - Added the camera bubble to rear of car, and removed the roof camera at all tracks except for road courses, short tracks, restrictor plate tracks. - Frame rate improvements. - The Chevy SS can load Ford Fusion setups if you copy the setup files into the Chevy SS directory within your iRacing setups directory. But setups cannot be shared between the different cars within the sim itself. http://members.iraci...st/2684885.page Ссылка на комментарий
VeTeR Опубликовано 22 января, 2013 Поделиться Опубликовано 22 января, 2013 Так что квальтесь до обновления, вдруг после обновления Райли станет медленнее. На Маке то ничего менять не будут. Ссылка на комментарий
engineer Опубликовано 23 января, 2013 Поделиться Опубликовано 23 января, 2013 А на маке уже н5тм? Ссылка на комментарий
NV30 Опубликовано 23 января, 2013 Поделиться Опубликовано 23 января, 2013 Не факт. Но там обновленная модель. Ссылка на комментарий
VeTeR Опубликовано 23 января, 2013 Поделиться Опубликовано 23 января, 2013 Вроде Гарднер или Маерс писали на форуме, что на Маке уже Н5ТМ и в новом обновлении все машины обновятся до этой версии. Ссылка на комментарий
VVZ Опубликовано 23 января, 2013 Поделиться Опубликовано 23 января, 2013 Прошел слушок, что Лотуса опять не будет... Ссылка на комментарий
Sabroe Опубликовано 23 января, 2013 Автор Поделиться Опубликовано 23 января, 2013 Точно, Тони Гарднер написал, что в новом билде Лотуса не ждать http://members.iracing.com/jforum/posts/list/75/2471559.page#5177347 Ссылка на комментарий
JohnDoe Опубликовано 23 января, 2013 Поделиться Опубликовано 23 января, 2013 Прошел слушок Ну ща опять депрессия по теме разольется :) Ссылка на комментарий
Amarel Опубликовано 23 января, 2013 Поделиться Опубликовано 23 января, 2013 хех, ну что тут скажешь - ушлепки))) Ссылка на комментарий
VeTeR Опубликовано 23 января, 2013 Поделиться Опубликовано 23 января, 2013 Печалька, ну да ладно, интересных серий будет море. Ссылка на комментарий
Ivan Buranovsky Опубликовано 23 января, 2013 Поделиться Опубликовано 23 января, 2013 а вроде же календарь на эту серию есть. Странно все там. Может они баги нашли в этой машине и решили устранить. Ссылка на комментарий
NV30 Опубликовано 23 января, 2013 Поделиться Опубликовано 23 января, 2013 Ага, уже второй сезон будут устранять. Ссылка на комментарий
GranDoxin Опубликовано 23 января, 2013 Поделиться Опубликовано 23 января, 2013 Цену набивают, мол смотрите как мы тщательно его делаем... Что все без исключения сказали :"Дайте два..!" :) Ссылка на комментарий
jekson2005 Опубликовано 24 января, 2013 Поделиться Опубликовано 24 января, 2013 Машина старая, уж никто и не помнит как она ездила. Спорят, вспоминают...Куче народа вообще бесплатно пообещали, куда торопиться? Ссылка на комментарий
druxxa Опубликовано 24 января, 2013 Поделиться Опубликовано 24 января, 2013 Обнова сегодня будет? Ссылка на комментарий
Sabroe Опубликовано 24 января, 2013 Автор Поделиться Опубликовано 24 января, 2013 Превью трассы Интерлагос: http://youtu.be/9eP07fHLqp4 Ссылка на комментарий
Lexi Опубликовано 24 января, 2013 Поделиться Опубликовано 24 января, 2013 вроде как пишут, что интерлагос будет в завтра("Interlagos arrives to the iRacing service on Friday, January 25th! Come race with us! Learn more here: www.iracing.com") Ссылка на комментарий
VeTeR Опубликовано 24 января, 2013 Поделиться Опубликовано 24 января, 2013 вроде как пишут, что интерлагос будет в завтра Ну да, завтра будет обновление и в нем Интерлагос, только как-то странно, что до сих пор не предзаказа. Всем сделают подарок? =) Ссылка на комментарий
Yamamosya Опубликовано 24 января, 2013 Поделиться Опубликовано 24 января, 2013 От них дождешься, даже на НГ и Рождество скидок не было) Ссылка на комментарий
Sabroe Опубликовано 24 января, 2013 Автор Поделиться Опубликовано 24 января, 2013 Т.е. подъем сервера завтра в 21.00 МСК? успел подправить, просто удобно по ZULU ориентироваться) Ссылка на комментарий
JohnDoe Опубликовано 24 января, 2013 Поделиться Опубликовано 24 января, 2013 завтра в 23.00 МСК? Скорее в 21 ) Ссылка на комментарий
MadMan Опубликовано 25 января, 2013 Поделиться Опубликовано 25 января, 2013 Превью трассы Интерлагос: Интересно, а дорога куда Кими с похмелья зарулил есть? ) Ссылка на комментарий
VeTeR Опубликовано 25 января, 2013 Поделиться Опубликовано 25 января, 2013 Опубликовали список изменений, добавил в первый пост. пс много интересного однако Благодаря улучшенной НТМ и улучшенной рулежки явно улучшатся времена на Райли в Дайтоне, так что места в сплитах распределятся завтра перед гонкой. Ссылка на комментарий
az0t Опубликовано 25 января, 2013 Поделиться Опубликовано 25 января, 2013 Если, кто-то сможет перевести, то буду очень благодарен! Ссылка на комментарий
S.Shcherbak Опубликовано 25 января, 2013 Поделиться Опубликовано 25 января, 2013 Можно будет быстрые сообщения забиньдить - это хорошо. Ссылка на комментарий
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